using System;
using System.IO;
using System.Diagnostics;

namespace Dida
{
	public interface ICollisionObject
	{
		/// <summary>
		/// Should get the radius of a bounding sphere, that's centered around the 
		/// objects pivot point (ie. the center of it's rotation).
		/// </summary>
		float BoundingSphereRadius
		{
			get;
		}
	}

	public interface IDynamicCollisionObject : ICollisionObject
	{
		SimpleTransform Transform
		{
			get;
		}

		void Update(float timeDelta);
	}
}